This is my Sectional Perspective drawing that was required for both Arch Rep and Studio. when starting this drawing with the plan and elevation (which i may add at a later date) a problem i faced was trying to differentiate between the construction lines to find what point each represented, to try and over come this on my plan drawing i put the contruction lines of the context of my hermitage on the paper and construction lines from the hermitage on a piece of trace to avoid confusion.
Due to the position of the person viewing my hermitage from this position my VP points were verys spread out (1m apart) and so i clamped an arm onto my drawing board to be a fixed point that i could use as a VP
This view of my hermitage is from the nearby carpark which i expect would be a common viewing area with passing people and cars driving past. i have tryed to show as much detail of the hermitage as i can, cutting length ways to show the reclining and sitting space. cutting in the opposite way (through the threshold) would have shown more context however wouldn't have shown the recling shape and wouldn't have established as much information about the form of the hermitage
Friday, 28 June 2013
Thursday, 27 June 2013
More Drawings!
These are my drawings i've handed in that havent been blogged yet, they all show different information about my hermitage. As you may have noticed already some of my drawings can be a bit abstract so i have written explanations about each drawing
what I wanted to highlight in this drawing was the two different spaces, one for working and the other for reclining. It's a bit hard to see in this image but I showed this by layering pieces of trace paper behind the areas i wanted to define.
In my section drawing I wanted to define old and new so i highlighted my hermitage design with white paper and this part of the drawing also has the most detail. I felt like i wasnt necessary to draw the existing building in so much detail as it is already in my other drawings and i wanted to avoid drawing the same thing over again.
In this drawing I wanted to display the use of light in my hermitage as light was a very important factor in my design. I have drawn the way light enters my hermitage in plan view, elevation, and in isometric, and each of these three drawings represents a different time of day (which is why they all have different backgrounds).
Wednesday, 26 June 2013
Kevin's Post
So finally uploaded most/nearly all of project 2's work up. Consist of Descriptive Geometry drawings, Recombination Models, Hermitage Design Drawings and Models.
Monday, 24 June 2013
2.3.2, 1:1 drawing of threshold, Andrew Frankum
My 1:1 drawing was quite a challenge for me, Because my thresholod into my hermitage was a slanted door, in a section all the was seen was a rectangular gap that looks like a window. to try and overcome this i have place the person partway though the threshold in a twisted position to try and show the way in which the hermitage would be entered and to give an idea of what it would be like to go through this threshold.
I spent quite a while on this drawing and am overall happy wit the outcome however i think the person could be twisted in even more of an interesting position.
An unavoidable issue with this drawing is that above the gap in the threshold that we can see is within the wall, however the space below the gap has been removed from the section and so the legs of the person are actually being cut with the section. i did consider showing this cut thought the legs however i thought that it wouldn't have looked right.
I spent quite a while on this drawing and am overall happy wit the outcome however i think the person could be twisted in even more of an interesting position.
An unavoidable issue with this drawing is that above the gap in the threshold that we can see is within the wall, however the space below the gap has been removed from the section and so the legs of the person are actually being cut with the section. i did consider showing this cut thought the legs however i thought that it wouldn't have looked right.
2.3.1, Site analysis, Andrew Frankum
In my site analysis i chose 3 very different conditions in order to see the contrast in the way these 3 sites are affected by the environment. Factors that i analysed where noise polution, sunlight hours, privacy, accessibility to lecture theatres and the view from the sites. From my analysis i found that sunlight hours and the view from the sites had the greatest affects on the sites i had chosen. To get an idea of how the sunlight affected the three sites i have shown the sun angles during the period of a day at 8am, 10am, 12noon, 2pm and 4pm during both summer and winter months and also (bottom right) have shown through photograph how it affects each of these sites during winter months.
From my site analysis i chose site B as it gets the best of the morning sun and has a pleasent view of the garden and the skytower in the distance. i also found that though the noise was louder in this area i found it to be a more consistent, and so less destracting noise than that of the courtyard and constuction site (in the distance at site A)
From my site analysis i chose site B as it gets the best of the morning sun and has a pleasent view of the garden and the skytower in the distance. i also found that though the noise was louder in this area i found it to be a more consistent, and so less destracting noise than that of the courtyard and constuction site (in the distance at site A)
Thursday, 20 June 2013
Drawing!
Elevations drawing
This post is mostly what I have done since the crit last week. I have added people and a scale to all of them but I'm not sure if I need people in my floor plan? I am still working on my section and perspective drawings...
Floor Plan
Ceiling Plan
Site Analysis
Labels:
Ceiling Plan,
Charlene Wentzel,
Drawings,
Elevations,
Floor Plan,
Site Analysis
Thursday, 6 June 2013
Crit information
Hi everyone,
The crit is on Wednesday 12th June and starts at 9:00 o'clock.
We'll share the room with Graeme's group, we'll be in our studio.
link : www.slideshare.net
The first group of students (1 to 6) needs to be pinned up for a start at 9 o'clock sharp, which means that their work has to be pinned up by 8:45 - 8:50 am at the very latest, but it would better doing it on Monday or Tuesday if you are in the first group of students to present.( To pin, 3 students per wall)
Group 1 : (students 1 to 6) 9:00 until 10:30 am
during the break group 2 will pin up their work
Group 2: (students 7 to 12) 10:45 until 12:15
during the break group 3 will pin up their work
Group 3 : (students 13 to 18) 1:00 until 2:30 pm
during the break group 4 will pin up their work
Group 4 : (students 19 to 25) 2:45 until around 4:15 pm
The list of the minimum requirements in on the board in the big room (studio),
it's your responsibility to check it.
About the section -perspective, the students that did not take arch rep should already know how to draw perspectives.
For group 1, i would like
to see a perspective of your hermitage in context instead of the
section-perspective.
The big paper can be purchased at the Unitec book store or Gordon Harris art supply. You can ask each other where to purchase what they are after.
After the break, all work needs to be re-hung by the end of day on the 27 so we can moderate on the 28th.
Crit day: you'll find below the list of the students - presentation of your crit.
everybody has to attend the studio the entire day.
Good work to all of you, i can't wait to see your final work :)
I hope i did answer all your questions....
1.Wentzel
|
Charlene
|
||
2.Bowden
|
Jacob
|
||
3.Spierer
|
Simon
|
||
4.Carbonilla
|
Beatriz
|
||
5.Chhour
|
Jason
|
||
6.Edinberry
|
Zain
|
||
7.Su
|
Kevin
|
||
8.Gillies
|
Sophie
|
||
9.Bajwa
|
Jagdip
|
||
10.Kawiti
|
Isaac
|
||
11.Frankum
|
Andrew
|
||
12.Kumar
|
Akash
|
||
13.Hoffman
|
Alexander
|
||
14.Madhuvanti
|
|||
15.Penswick
|
Michael
|
||
16.Mc Leod
|
Cameron
|
||
17.Corbett
|
Amy
|
||
18.Rathod
|
Dhruti
|
||
19.Hitchings
|
Katie
|
||
20. Sharma
|
Deyvik
|
||
21.Kuku
|
Pasawhtee
|
||
22.Suterwala
|
Alifiya
|
||
23.Cao
|
Raymond
|
||
24.Walsh
|
Melda
|
||
25.Masuni
|
Shabz
|
Tuesday, 4 June 2013
2.4.2, Final Hermitage design, Andrew Frankum
The constuction of this model was a struggle with the material i used, I used a plastic material with aluminium laminated to both sides and struggled to find a glue that would hold it in place, i ended up using several wooden braces to temporarily hold it in place, after i attached the floor on it was structurally stable.
On the exterior i placed a perspex shelf (for display only, not in reality) to help display the hermitage and the hermitages interior.
When designing the threshold i wanted something that was disgrete and created more of barrier into the hermitage than a conventional door would, this slated door does this with a reletively small gap that filters access and is less noticible
I am pleased with the result of my final hermitage, i have developed the concept in my other post, however have tried to maintain the shape of it. Improvements include:
These three objects were things i didn't add to the model.
LEFT: black strips that would have come down the side of the model to filter light,
Reason for removal: these strips didn't fit with the descriptive geomentry and "over" filtered light on a building that has already been designed with very few viewing areas
CENTRE: A robust timber floor featuring transparent strips
Reason for removal: affects privacy from beneathand makes the models design too busy. RIGHT: A plane that would extend throught the wall to create awarness of the intervention
Reason for removal: i wanted the entrance to be discrete and make the hermitage a place to disconnect from the building and activity within the building
On the exterior i placed a perspex shelf (for display only, not in reality) to help display the hermitage and the hermitages interior.
When designing the threshold i wanted something that was disgrete and created more of barrier into the hermitage than a conventional door would, this slated door does this with a reletively small gap that filters access and is less noticible
- The dynamic use of of a long plane that extends under the Hermitage making the base less "flat" and in my opinion being more in place the piece of wood i had in my concept that did a similar thing.
- I have made the reclining space more apart of the building than completely removing it from the model though the use of wood elements, it is also more accessable however still obscured.
- The relining area is now more accessible, however still obscured and a small area.
- The recline area is nestled in the tree(which will improve after further growth of the tree
- There is now an enlarged viewing area and more light coming in
- Aluminium has been used on some panels for a rougher texture and for a more lusturous look that also would be used to reflect light into the building. a more glossy material on the exterior gives the design a more "final" look and contrasts from the textured alluminium and wood.
- the windows have been aligned with the sitting area to frame the view of the skytower and garden.
- the black between the planes gives a more defined and bold apearance that works well with the llusturous materials used
- The working space is a plane folded off of the wall that also compliments the obscuring of the reclining space. the wood elements surrounding the reclining space help to create a less defined transition between the isde and out with the wood being mistaken with tree branches.
- making the ceiling and all planes all oblique with no parallel elements
These three objects were things i didn't add to the model.
LEFT: black strips that would have come down the side of the model to filter light,
Reason for removal: these strips didn't fit with the descriptive geomentry and "over" filtered light on a building that has already been designed with very few viewing areas
CENTRE: A robust timber floor featuring transparent strips
Reason for removal: affects privacy from beneathand makes the models design too busy. RIGHT: A plane that would extend throught the wall to create awarness of the intervention
Reason for removal: i wanted the entrance to be discrete and make the hermitage a place to disconnect from the building and activity within the building
Subscribe to:
Posts (Atom)