On the exterior i placed a perspex shelf (for display only, not in reality) to help display the hermitage and the hermitages interior.
When designing the threshold i wanted something that was disgrete and created more of barrier into the hermitage than a conventional door would, this slated door does this with a reletively small gap that filters access and is less noticible
- The dynamic use of of a long plane that extends under the Hermitage making the base less "flat" and in my opinion being more in place the piece of wood i had in my concept that did a similar thing.
- I have made the reclining space more apart of the building than completely removing it from the model though the use of wood elements, it is also more accessable however still obscured.
- The relining area is now more accessible, however still obscured and a small area.
- The recline area is nestled in the tree(which will improve after further growth of the tree
- There is now an enlarged viewing area and more light coming in
- Aluminium has been used on some panels for a rougher texture and for a more lusturous look that also would be used to reflect light into the building. a more glossy material on the exterior gives the design a more "final" look and contrasts from the textured alluminium and wood.
- the windows have been aligned with the sitting area to frame the view of the skytower and garden.
- the black between the planes gives a more defined and bold apearance that works well with the llusturous materials used
- The working space is a plane folded off of the wall that also compliments the obscuring of the reclining space. the wood elements surrounding the reclining space help to create a less defined transition between the isde and out with the wood being mistaken with tree branches.
- making the ceiling and all planes all oblique with no parallel elements
These three objects were things i didn't add to the model.
LEFT: black strips that would have come down the side of the model to filter light,
Reason for removal: these strips didn't fit with the descriptive geomentry and "over" filtered light on a building that has already been designed with very few viewing areas
CENTRE: A robust timber floor featuring transparent strips
Reason for removal: affects privacy from beneathand makes the models design too busy. RIGHT: A plane that would extend throught the wall to create awarness of the intervention
Reason for removal: i wanted the entrance to be discrete and make the hermitage a place to disconnect from the building and activity within the building
good work and good description Andrew, just one thing, most of your photos were upside down, please rotate them before uploading them next time cheers
ReplyDeletehave you rotated them for me?
Delete