Showing posts with label Andrew Frankum. Show all posts
Showing posts with label Andrew Frankum. Show all posts

Tuesday, 16 July 2013

Wall Detail - Andrew Frankum



 As i came to the end off my project, and had the urge to make a model (after spending hours on the sectional perspective) and so i made a 1:1 detail of the wall and the join between the walls.
When scaling up my 1:20 model of the project i found my walls to be about 50mm thick. in the wall i have used 40mm x 30mm timber in a the wall and 4 mm alluminium composite panel on both the interior and exterior.
I had considerd painting the screws to give the wall a more similar appearane to my model however i think the screws give the building a more "raw appearance that would compliment the "raw" wood lining the interior joins. i also like think the screws are important as they would make the wall more realistic.



Friday, 28 June 2013

Sectional perspective - Andrew Frankum

This is my Sectional Perspective drawing that was required for both Arch Rep and Studio. when starting this drawing with the plan and elevation (which i may add at a later date) a problem i faced was trying to differentiate between the construction lines to find what point each represented, to try and over come this on my plan drawing i put the contruction lines of the context of my hermitage on the paper and construction lines from the hermitage on a piece of trace to avoid confusion.
Due to the position of the person viewing my hermitage from this position my VP points were verys spread out (1m apart) and so i clamped an arm onto my drawing board to be a fixed point that i could use as a VP

This view of my hermitage is from the nearby carpark which i expect would be a common viewing area with passing people and cars driving past. i have tryed to show as much detail of the hermitage as i can, cutting length ways to show the reclining and sitting space. cutting in the opposite way (through the threshold) would have shown more context however wouldn't have shown the recling shape and wouldn't have established as much information about the form of the hermitage

Monday, 24 June 2013

2.3.2, 1:1 drawing of threshold, Andrew Frankum

My 1:1 drawing was quite a challenge for me, Because my thresholod into my hermitage was a slanted door, in a section all the was seen was a rectangular gap that looks like a window. to try and overcome this i have place the person partway though the threshold in a twisted position to try and show the way in which the hermitage would be entered and to give an idea of what it would be like to go through this threshold.

I spent quite a while on this drawing and am overall happy wit the outcome however i think the person could be twisted in even more of an interesting position.

An unavoidable issue with this drawing is that above the gap in the threshold that we can see is within the wall, however the space below the gap has been removed from the section and so the legs of the person are actually being cut with the section. i did consider showing this cut thought the legs however i thought that it wouldn't have looked right.


2.3.1, Site analysis, Andrew Frankum

In my site analysis i chose 3 very different conditions in order to see the contrast in the way these 3 sites are affected by the environment. Factors that i analysed where noise polution, sunlight hours, privacy, accessibility to lecture theatres and the view from the sites. From my analysis i found that sunlight hours and the view from the sites had the greatest affects on the sites i had chosen. To get an idea of how the sunlight affected the three sites i have shown the sun angles during the period of a day at 8am, 10am, 12noon, 2pm and 4pm during both summer and winter months and also (bottom right) have shown through photograph how it affects each of these sites during winter months.

From my site analysis i chose site B as it gets the best of the morning sun and has a pleasent view of the garden and the skytower in the distance. i also found that though the noise was louder in this area i found it to be a more consistent, and so less destracting noise than that of the courtyard and constuction site (in the distance at site A)

Tuesday, 4 June 2013

2.4.2, Final Hermitage design, Andrew Frankum

The constuction of this model was a struggle with the material i used, I used a plastic material with aluminium laminated to both sides and struggled to find a glue that would hold it in place, i ended up using several wooden braces to temporarily hold it in place, after i attached the floor on it was structurally stable.

On the exterior i placed a perspex shelf (for display only, not in reality) to help display the  hermitage and the hermitages interior.

 When designing the threshold i wanted something that was disgrete and created more of barrier into the hermitage  than a conventional door would, this slated door does this with a reletively small gap that filters access and is less noticible









 I am pleased with the result of my final hermitage, i have developed the concept in my other post, however have tried to maintain the shape of it. Improvements include:
  • The dynamic use of of a long plane that extends under the Hermitage making the base less "flat" and in my opinion being more in place the piece of wood i had in my concept that did a similar thing.
  • I have made the reclining space more apart of the building than completely removing it from the model though the use of wood elements, it is also more accessable however still obscured.
  • The relining area is now more accessible, however still obscured and a small area.
  • The recline area is nestled in the tree(which will improve after further growth of the tree
  • There is now an enlarged viewing area and more light coming in
  • Aluminium has been used on some panels for a rougher texture and for a more lusturous look that also would be used to reflect light into the building. a more glossy material on the exterior gives the design a more "final" look and contrasts from the textured alluminium and wood. 
  • the windows have been aligned with the sitting area to frame the view of the skytower and garden.
  • the black between the planes gives a more defined and bold apearance that works well with the llusturous materials used 
  • The working space is a plane folded off of the wall that also compliments the obscuring of the reclining space. the wood elements surrounding the reclining space help to create a less defined transition between the isde and out with the wood being mistaken with tree branches.
  • making the ceiling and all planes all oblique with no parallel elements







These three objects were things i didn't add to the model.
LEFT: black strips that would have come down the side of the model to filter light,
Reason for removal: these strips didn't fit with the descriptive geomentry and "over" filtered light on a building that has already been designed with very few viewing areas
CENTRE: A robust timber floor featuring transparent strips
Reason for removal: affects privacy from beneathand makes the models design too busy. RIGHT: A plane that would extend throught the wall to create awarness of the intervention
Reason for removal: i wanted the entrance to be discrete and make the hermitage a place to disconnect from the building and activity within the building

2.4.1, Hermitage Concepts, Andrew Frankum



 This model was the first i created, i found it easier to express my ideas through models than though drawings with only a few rough pages of sketches (only considering aspects of the design and not their combinations and interactions) before i started modeling.
I really like this design, it is inginuitive and creative ... however not necessarily possible. Features include:
  • The rotating bi-fold style doors that can be partially opened for ventilation or closed to maintain heat. 
  • The "raw" structural elements of the wood that help to develop a sense of reality and scale
  • The sliding "pop-out deck" and stairs that that increases the area of the hermitage.
  • The double lining of the perspex layers, one clear and one white createing an insulating gap that woul actr like double glazing. If i was to continue with this design i would further develop it with flaps at the end near the wall that could open to contain and release the hot air for optimal temperatures in both summer and winter.
What i think was unsuccessful about this model is its detachment from reality, with the ellipse perspex being an almost impossible, if not very expensive cost for the builder. I also am disappointed in its lack of acknowledgement of the descriptive geometry.



I also like this design, this is my chosen concept and is alot more aknowledging of the descriptive geometry, Features of this model include:
  • its creative use of wood that i have tried to make "flow" through the building
  • The structural dynamics of wood elements which drop below the building
  • The reclining space (red area) which is detatched from the building and the hermitage would give the hermit a retreat from his work and allow him to relax
This model could be improved by making the underside more attractive, making it less "flat" and letting more light into the building 

Friday, 17 May 2013

Andrew Frankum - Descriptive geometry - Projects 2.1.1 - 2.1.2





As i think most of us did, i struggled to understand desciptive geometry, however am glad to now understand it. I have overall enjoyed the change that these drawings have brung to the course, with a more mathimatical and less "abstract" approach.

Andrew Frankum - Combination of planar, mass and linear wood elements - Project 2.2.2








this "habitable" space incorporates two of the mass elements (volumes 2 and 3) and four of the planar elements (volumes 1,2,3 and 4). for my mass elements i have used opaque black perspex because of the contrasting qualities of it including colour and lusture. I have also used perspex on the base as it means the model can be viewed from underneath and can also have a variable context, suited to the extending project. when placing the wood onto the model to support the planaar elements i have attached majority of them solely to the two mass elements used. i fell this gives the model a secure, consistent lookindicating the strength of these mass elements. I have extended the linear wood elements out from the entrance to both indicate its existance and create a seemingly protected environment.i have also tryed to give the wood a consistent and neat appearance by by giving even spaces. thee two vertical pieces of wood do in someway throw out this balence and so may have been an unecesary addition.

Andrew Frankum - Plaster, Mass elements - project 2.2.1




I found working with plaster a challenge. i had trouble getting my plaster to a thin enough consistency (following measurements on packet) which despite my tapping has left my models with alot of bubbles. i made three models after one of the sharp points broke off of one of my intial ones.





I found using the plaster very messy work.
i made my moulds of foamalite, a more sturdy form of foam board as i thought the plaster would be less likely to stick to, or soak into it. one of my moulds was made of wood in an attempt tto develop a rough woodgrain effect, however this is only minutely visible on the plaster mould as i think the vasalene i used had to thicker consistency for this.